Abstract

An analysis of a popular video game is used to illustrate how digital technologies can be used to provide learners with an experience of moving from novice to expert in a distinctive, though virtual, community of practice.

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Aug 23rd, 9:00 AM

Becoming a (Virtual) Skateboarder: Communities of Practice and the Design of E-Learning

An analysis of a popular video game is used to illustrate how digital technologies can be used to provide learners with an experience of moving from novice to expert in a distinctive, though virtual, community of practice.