Abstract

This research investigated the “learning ecology” of the virtual world, Second Life. Study goals were to: (a) determine how the design and social dynamics of one virtual world support as well as constrain various types of learning, and (b) suggest implications for the use of virtual worlds in adult education.

Keywords

virtual worlds, situated learning, technology, community

Creative Commons License


This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

Share

COinS
 
Jul 11th, 9:00 AM

Situated Learning in Virtual Worlds: The Learning Ecology of Second Life

This research investigated the “learning ecology” of the virtual world, Second Life. Study goals were to: (a) determine how the design and social dynamics of one virtual world support as well as constrain various types of learning, and (b) suggest implications for the use of virtual worlds in adult education.