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Keywords

Virtual Reality, learning motivation, learning engagement, library instruction

Abstract

The research on whether Virtual Reality (VR) has a positive effect on student learning and engagement is limited. This study aims to examine what impact VR has on student learning motivation and performance. The study conducted by Wang (2017) revealed that VR had a marginally positive impact on student scores and a strong impact on students’ learning engagement. It indicates that VR provides a small improvement in academic performance and a large improvement in student engagement. The application of VR in libraries focuses on providing the VR tools to learn subjects in STEM and history fields. For one-off instructional settings, the boost of learning motivation may increase interest in further investigation and retention. For semester-long courses, increased learning motivation may decrease student attrition or “failure” in the information literacy course.

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This work is licensed under a Creative Commons Attribution-Share Alike 4.0 License.

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