Type of Proposal
Paper: Empirical Research
Abstract
This study examines how participatory game design fosters systemic literacy, conscientization, and social transformation within Popular Education. Using a case study of Pueblo Crítico, it explores design as an emancipatory praxis through Participatory Design-Based Research.
Keywords
Popular Education, game design, Participatory Design-Based Research, emancipatory education, conscientization
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License
Recommended Citation
Gerónimo-López, K. M.
(2025).
Game Design as Emancipatory Praxis: A Case Study in Popular Education.
Adult Education Research Conference.
https://newprairiepress.org/aerc/2025/Papers/1
Game Design as Emancipatory Praxis: A Case Study in Popular Education
This study examines how participatory game design fosters systemic literacy, conscientization, and social transformation within Popular Education. Using a case study of Pueblo Crítico, it explores design as an emancipatory praxis through Participatory Design-Based Research.