Type of Proposal

Paper: Empirical Research

Abstract

This study examines how participatory game design fosters systemic literacy, conscientization, and social transformation within Popular Education. Using a case study of Pueblo Crítico, it explores design as an emancipatory praxis through Participatory Design-Based Research.

Keywords

Popular Education, game design, Participatory Design-Based Research, emancipatory education, conscientization

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

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Game Design as Emancipatory Praxis: A Case Study in Popular Education

This study examines how participatory game design fosters systemic literacy, conscientization, and social transformation within Popular Education. Using a case study of Pueblo Crítico, it explores design as an emancipatory praxis through Participatory Design-Based Research.