Collaboration, Outreach, Breakout Boxes, Archives, Instruction
In order to encourage archives usage, an instruction librarian and archivist at a small community college collaborated to design an interactive instruction session for faculty. The session was to use breakout boxes to demonstrate how to incorporate archival materials into classroom activities at an institution wide professional development workshop event. Plans for an in-person breakout box session were scrapped after the COVID-19 Omicron wave forced workshops online. After designing and carrying out an online archives introduction, the session was reconfigured back into an in-person session utilizing breakout boxes. Despite lower-than-expected attendance, the innovative outreach made faculty and staff aware of the fledgling archives and provided new methods of providing outreach to faculty and staff.
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 4.0 License.
Veliz, Kimberly and Rozzell, Ronald
"In with the Old: Encouraging Archives Use with Innovative Faculty Outreach,"
Kansas Library Association College and University Libraries Section Proceedings:
Jane, S. & Maughan, M. (2020). Making:Archives – a case study of creative collaboration. Archives & Records, 41(2), 148-169. https://doi.org/10.1080/23257962.2020.1713071
Kroski, E. (2019). Escape rooms and other immersive experiences in the library. Chicago, IL: ALA Editions.
Leeder, C., & Lonn, S. (2014). Faculty usage of library tools in a learning management system. College & Research Libraries, 75(5), 641–663. https://doi.org/10.5860/crl.75.5.641
Lewallen, K. (2019). Curating breakout boxes. Knowledge Quest, 48(2), 42-46.
O’Reilly, K. (2016, September/October). Libraries on lockdown: Escape rooms a breakout trend in youth programming. American Libraries, 47(9-10), 14-15, 17. https://americanlibrariesmagazine.org/2016/09/01/escape-rooms-libraries-on-lockdown/
Ovadia, S. (2014). How does tenure status impact library usage: A study of LaGuardia Community College. Journal of Academic Librarianship, 35(4), 332–340. https://doi.org/10.1016/j.acalib.2009.04.022
Patterson, C. (2016). Perceptions and understandings of archives in the digital age. The American Archivist, 79(2), 339–370. https://doi.org/10.17723/0360-9081-79.2.339
Salen, K. & Zimmerman, E. (2003). Rules of play: Game design fundamentals. Cambridge, MA: MIT Press.
Thorpe, A., et al. (2016) The impact of the academic library on student success: Connecting the dots. Portal: Libraries and the Academy, 16(2), 373–392.
Archival Science Commons, Curriculum and Instruction Commons, Educational Assessment, Evaluation, and Research Commons, Higher Education Commons, Information Literacy Commons, Instructional Media Design Commons