Abstract

An analysis of a popular video game is used to illustrate how digital technologies can be used to provide learners with an experience of moving from novice to expert in a distinctive, though virtual, community of practice.

Creative Commons License

Creative Commons Attribution-Noncommercial 4.0 License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License

Share

COinS
 
Aug 23rd, 9:00 AM

Becoming a (Virtual) Skateboarder: Communities of Practice and the Design of E-Learning

An analysis of a popular video game is used to illustrate how digital technologies can be used to provide learners with an experience of moving from novice to expert in a distinctive, though virtual, community of practice.